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# ar_stats.dat                        #
# stores the stats reaction variables #
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# note - numbers on left hand must align up!
# any new stats needed see DerekP, otherwise
# feel free to adjust values!


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# IMPORTANT:  If you add/remove anything from this LIST make sure
#			   you update enum in STATS.H accordingly!

#######################################################################


#
# amount stats get incremented
#

0	STAT_INC_CYCLE_STAMINA			0
1	STAT_INC_SWIM_STAMINA			0
2	STAT_INC_SPRINT_STAMINA			0
3	STAT_INC_RUNNING				0
4	STAT_INC_DRIVING_SKILL			0
5	STAT_INC_FLYING_SKILL			0
6	STAT_INC_CYCLE_SKILL			0
7	STAT_INC_MOTORBIKE_SKILL		0
8	STAT_INC_BOAT_SKILL				0
9	STAT_INC_BODY_MUSCLE			0
10	STAT_INC_BREATH_UNDERWATER		0
11	STAT_INC_MAX_HEALTH				0

# for weapon skill this is how much the stat (float) gets
# incremented Per Shot Fired because we don't want to miss any
# 
12	STAT_INC_PISTOL_SKILL			0.0
13	STAT_INC_PISTOL_SILENCED_SKILL 0.0
14	STAT_INC_DESERT_EAGLE_SKILL		0.0
# NOTE for shotguns it is incremented per pellet (hence the low multiplier)
15	STAT_INC_SHOTGUN_SKILL			0.0
16	STAT_INC_SAWNOFF_SHOTGUN_SKILL	0.0
17	STAT_INC_SPAS12_SHOTGUN_SKILL	0.0
18	STAT_INC_MICRO_UZI_SKILL		0.0
19	STAT_INC_MP5_SKILL				0.0
20	STAT_INC_AK47_SKILL				0.0
21	STAT_INC_M4_SKILL				0.0
22	STAT_INC_SNIPERRIFLE_SKILL		0.0

#
# amount stats get decremented
#
23	STAT_DEC_FAT					0
24	STAT_DEC_BODY_MUSCLE			0
25	STAT_DEC_MAX_HEALTH				0

#
# exercise rate of activities
# 10 = standard rate (1sec count for 1sec time)
26	STAT_EXERCISE_RATE_CYCLE		0
27	STAT_EXERCISE_RATE_CYCLE_SPRINT	0
28	STAT_EXERCISE_RATE_SWIM			0
29	STAT_EXERCISE_RATE_SWIM_SPRINT	0
30	STAT_EXERCISE_RATE_SPRINT		0
31	STAT_EXERCISE_RATE_RUN			0
32	STAT_EXERCISE_RATE_FIGHT		0


#
# the stats below are time limits (in SECONDS) for
# when other stats get adjusted
#

33	STAT_TIMELIMIT_CYCLE_STAMINA		0
34	STAT_TIMELIMIT_SWIM_STAMINA			0
35	STAT_TIMELIMIT_SPRINT_STAMINA		0
36	STAT_TIMELIMIT_RUNNING				0
37	STAT_TIMELIMIT_DRIVING_SKILL		0
38	STAT_TIMELIMIT_FLYING_SKILL			0
39	STAT_TIMELIMIT_CYCLE_SKILL			0
40	STAT_TIMELIMIT_MOTORBIKE_SKILL		0
41	STAT_TIMELIMIT_BOAT_SKILL			0
42	STAT_TIMELIMIT_FAT_ADJUST			0
43	STAT_TIMELIMIT_FAT_ADJUST_STRENUOUS	0
44	STAT_TIMELIMIT_BREATH_UNDERWATER	 0
45	STAT_TIMELIMIT_MAX_HEALTH			0


#
# for weapon skill this denotes how many accurate shots must be fired
# with the same weapon, before your stat gauge increases and you get a stat-up message
# the stat itself increases with every shot because you sometimes have limited ammo or change
# weapons frequently and we don't want to rob the player of their stats
#
46	STAT_TIMELIMIT_PISTOL_SKILL				0
47	STAT_TIMELIMIT_PISTOL_SILENCED_SKILL	0
48	STAT_TIMELIMIT_DESERT_EAGLE_SKILL		0
# NOTE for shotguns it is incremented per pellet (hence the high number of hits)
49	STAT_TIMELIMIT_SHOTGUN_SKILL			0
50	STAT_TIMELIMIT_SAWNOFF_SHOTGUN_SKILL	0
51	STAT_TIMELIMIT_SPAS12_SHOTGUN_SKILL		0
52	STAT_TIMELIMIT_MICRO_UZI_SKILL			0
53	STAT_TIMELIMIT_MP5_SKILL				0
54	STAT_TIMELIMIT_AK47_SKILL				0
55	STAT_TIMELIMIT_M4_SKILL					0
56	STAT_TIMELIMIT_SNIPERRIFLE_SKILL		0
# when you die we want to decrease player's max health
57	STAT_TIMELIMIT_DEATH_HEALTH				0
58	STAT_TIMELIMIT_ADD_TO_HEALTH			0

# -eof-